A downloadable mod

The Root RPG - Magic Supplement provides a detailed description of how to implement

magic into your Root campaign or one-shot without removing the key features of the Root

RPG. Utilizing mechanics from The Root RPG Expansions, this supplement will enhance the

game-play experience when exploring Ruins and interacting with warring factions. Magic in

Root is expressed through the elements of nature and how vagabonds interact within it. Magic

(at least not yet) isn’t fantasmal or advanced into abundance, instead all people of the

woodlands have the slightest potential for magic hidden within. Therefore greater magic is

rare and magical items are scarce and often ancient.

The Five Elements of Magic are attached to the 5 stats; Wind-FIN, Earth-MIGHT,

Fire-CUN, Water-CHA, Steel-LUCK. Generally a character can only know one element unless

they select a move from a different Playbook during advancement. Any untrained or unalined

magic defaults to the LUCK ability. Magic will be applied through new Playbooks, Weapon

Tags, Equipment and customizable enemies and spells.

Published 14 days ago
StatusIn development
CategoryGame mod
AuthorDICEBERG_AHEAD

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